Do you want to play a game? For the 10th time, there’s not much choice. If John Kramer (Jigsaw to you) or his apprentices, or his fanatical copycats, see you fucking around, you’re still in line to find out in the most unpleasant and mortal way. It’s a set-up as successful as throwing Christians to the lions, or public hangings: if you kill them, they will come. And like the recent rethinking of the art of the sequel for the most recent Scream movies – binning off complex, knotty lore to free up new ideas and effectively start a new series in old clothes – this time around Saw plays to the strengths of its central idea in the most horrific and entertaining ways.
Saw X is actually, in the timeline, Saw 1.5, taking place weeks after the events of the original 2004 movie, and before those of the 2005 sequel. Told by his doctor that the cancer in his brain is now so advanced he has just months left to live, John (Jigsaw to you) joins a depressing support group for people in a similar situation. Weeks later, he runs into one of them, a man with stage four pancreatic cancer last time they met, who reveals that he’s in complete remission thanks to the experimental and unlicensed but highly successful work of a Norwegian doctor.
Enquiring into the procedure himself, John is told that, because of big pharma trying to shut down their work because it saves lives rather than creates dependent customers, they’ve had to hightail it from Norway, and their somewhat guerrilla clinic is now in Mexico, where they have a bed ready to operate on him.
Obviously, it’s a massive swindle. And, so, John begins playing a series of “games” with those responsible, offering them a chance to win their lives back and redeem themselves for ripping off dying people who’d paid a fortune for the illusion of hope.